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juggle508
May 28th 04, 05:43 AM
Who all thinks that they should make Kris Holm's Pro Unicycling? I think
you all have talked about this before but I thought I would bring it up
again. That would be such a cool game.


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sabin_a.
May 28th 04, 05:48 AM
For sure man!

I would buy it in a heart beat......Heck if I were in debt, I would take
out a lone to buy it!

-Sabin


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gpickett00
May 28th 04, 05:54 AM
The game wouldnt make money because not enough people would buy it. Sure
most unicyclists would buy it but there just arent enough.


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muniracer
May 28th 04, 06:07 AM
gpickett00 wrote:
> *The game wouldnt make money because not enough people would buy it.
> Sure most unicyclists would buy it but there just arent enough. *


i dont think that would be the problem. i play tony hawk even though i
dont skateboard. in fact, i cant imagine skateboarders really wanting
to play it, as they can skateboard for real just as easily. the problem
is that it would be very hard to make a fun unicycling game. unicycles
are slow, cant jump very high, and there arent enough tricks to really
do more than what is in tony hawk, which would be required to sell.
there have been other copycat games, a bike one, i think, that didnt do
to well. the problem is that the game was already made, as a skateboard
game. but of course, i would buy it.


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siafirede
May 28th 04, 07:55 AM
Uniracers was fast and awesome


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muniracer
May 28th 04, 08:19 AM
siafirede wrote:
> *Uniracers was fast and awesome *


good point


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kraze
May 28th 04, 09:29 AM
It would be a cool game, but how would the player's stats go? The
better the stats, in certain areas, the easier the character becomes to
control. Who would be the characters in the game? Who would be the
sponsors? What would the types of play be? What kinds of unicycles
would you use?


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Robbie
May 28th 04, 09:36 AM
I say you upgrade your unicycle as you win more money. If you try like a
drop too big for your unicycle it breaks, you get this crappy starter
unicycle and have to busk on the streets to get something better :p Oh
and if you have an awesome uni but you try a huge drop and your
characters drop stats suck you can hurt yourself badly and be out for X
amount of time (miss competitions in that particular season).


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JVTFm
May 28th 04, 12:10 PM
i would buy the game no matter the cost

now i've been thinkning about a unicyclist game for along time, your
stats would be something like hop height, comfortability(which would
improve hop, improved by KH saddle, aIr seat etc.), speed, drop height,
strength(of uni), balance of corse

the carrer would be a mix of freestyle events, Muni events, and trials,
and of course street sessions

i think a stand still would be like the manual or an endo in the bike
games

also it would have like challenge mode or in game compition, or missions
like how in the BMX games they'd be like "o0hh clear these dirt jumps
and we'll except you as an extreme biker", or in THPS impress the
skaters

and the secret characters would be awsome, i was thinking a cave man
with a big old stone wheel and a frame/cranks made of wood. maybe a
clown(wich would be an obvious)

the final level would probably be a challenge to Kh him self, maybe an
extremly crazy Muni Mission,

and the characters would be like dan heaton ryan atkins kris holm, and
any other unicyclist

there would be a custom character and uni application, you could change
the color of your paint and wheel color and stickers on it and what type
of seat(every addition would cost money)

you would earn money by winning events completing misson ect.

i think that would be pretty awsome


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johnglazer
May 28th 04, 12:20 PM
It would be very difficult to use a viewpoint that would work well with
unicycling. You have to watch your balance side to side and forward and
backward. You could use a top down angle, but then you cannot see how
high obstacles are, or slopes. Using say a top-right view, you could
see height, slopes, and some balance, but it would still be difficult.
They could not cut out any of the balancing because that would just make
it really easily. The forward and backward balance does not always come
into effect, but if they took that out, then hopping on slopes would be
way too easy. It would be a very very difficult game to make well.

john


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tom_edmonds
May 28th 04, 12:24 PM
it would be cool to have as a bonus game with tony hawks or something of
the likes, so that once you complete it you unlock pro unicyclist. i
doubt the game would have much selling potential by itself as mentioned
by muniracer due to the nature of the sport.


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pete66
May 28th 04, 02:38 PM
I tend to think it'd be a popular game. The sheer idea of extreme pro
unicycling would be something new, fun and bizarre for a lot of
"gamers". You wouldn't even need to concentrate on originality in the
making of it because it'd come naturally. All you gotta do is make it
big, fun, look good and be multiplayer & people will buy it.

As for the complications some people have pointed out with balance
systems and viewpoints. I think an easy way would be to have the screen
split in 2 on special aspects of the game to allow an additional
viewpoint for ... a closeup of the wheel for skinnies, a cross section
of the rock for natural trials etc. This additional viewpoint would also
be useful because it'd indicate to the player that they're in "skinnie
mode" or whatever so they'd know that a different button control system
applies.

I'm almost certain someone's gonna make a pro unicycling game soon
enough, I just hope they find the inclination to employ me when they do
it... it'd be so much fun, you could even get Kris Holm himself in to
help out with the motion capturing.

Importantly, I think an XBox or PS2 or whatever unicycling game that
became popular would really bring about a lot more actual unicyclists in
the world. A good idea would be to have some real life trick tips during
loading screens, maybe even exclusively to the buttons u gotta press in
the game (non unicyclists would prob be like "you can do that?!") and
you'd also have to throw in a bit of real unicycle video footage
throughout the game.

Seriously though, the popularity of the game wouldn't come down to the
nature of the sport, it'd come from the quality of the game (and the
amount of money available for marketing). I'm sure if it was good, it'd
get good reviews and it'd have enough appeal for a non-unicyclist to
pick it up off the shelf and read the back and go "wow, this looks
fun..." & take it up to the counter.

Pete


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weeble
May 28th 04, 09:54 PM
Maybe there could be, like, a little red dot or something drawn on the
ground that would show you where your balance was. If the dot is
directly under your wheel, you're balanced in a stillstand. Moving
forward, the dot would be a bit in front of the wheel; in a turn, the
dot would drift to one side or the other. You have to adjust your pedal
speed and your lean in order to keep the dot where it needs to be in
order to move you in the direction that you want to go. When you come
down from a jump over or off of something, the closer the dot is to your
wheel, the better the landing; if it's too far away, you have to make
another hop in that direction to recover balance. The physics would be
the same for all players; your ability to do radical things would
improve as you gain skill in the game.

The physics of unicycle movement would be a pretty complex thing to
program if it were done at all realistically, probably on a similar
level as a high-end flight simulation. How a unicycle reacts when it
lands from a jump depends on so many things; the direction of its
travel, the angle of the wheel, the amount of pressure on the pedals...
Making the virtual uni "feel" anything like a real one, to a real
unicyclist, will be a tremendous challenge. Some compromises will
probably have to be made.

There could be different levels of realism in the physics, from
arcade-level to maximum.

Game control would need some thought. You want to link the joystick and
the virtual uni as intuitively as possible. You'd need at least a 4-axis
stick with a good array of buttons I think; forward/backward for pedal
speed, left/right for lean, twist-handle ("rudder") for twisting. The
throttle axis could control the force of your hop action, which you
would launch with the fire-button. Other buttons could trigger seat-out,
gliding, left/right pedal grabs, etc. We want to keep keyboard use to a
minimum here.

You would have a variety of terrain types to ride on. You need some easy
surfaces for learning and practicing basic control. You could start in a
gym, and then ride out into a big park with paved and dirt paths to
cruise around on, nothing too complicated, with bumps and hills and
potholes here and there, and maybe a track oval for racing. Beyond the
park would be a complex urban neighborhood with all of the stuff that
you dang kids like to jump around on, and playgrounds here and there
with trials courses set up, and buildings that you could ride in and out
of. This could be about on the level of "Midtown Madness" let's say,
with pedestrians and traffic and so on, only tailored for unicycling
rather than driving. You could find teleports that would transport you
to various MUni environments, from desert to mountains to swamps to
rocky seacoasts. The MUni terrains would be difficult to simulate I
think; things like logs and boulders and ravines wouldn't be too bad,
but the essential small-scale complexity of the ground itself over the
length of a course would be a challenge to recreate convincingly.

Of course there would HAVE to be a Trials Course Construction Set, so
you could build ludicrous obstacle courses and send them to each other
and do multiplayer on them.

All unicycles in the game would be controlled the same way. You would
however be able to customize your uni by choosing different wheel sizes,
tire types, crank lengths and so forth. Different frames would vary in
weight and durablilty, affecting performance. You could customize the
uni to fit your riding style and the course or terrain that you're
riding on. You could try doing trials on a Coker or MUni on a 12-inch if
you wanted to. You could start the game with only a basic generic
narrow-tired 20" uni, and unlock more advanced equipment (wider and
stronger frames, fat tires, air seats, brakes, better hubs/cranks and so
on) by successfully completing various skills and tricks.

You could accumulate various injuries by falling off during a
competition; this would reduce your performance or even sideline you if
you took too many hits. Using the freely available safety equipment
would make you more durable.

And of course you would refresh yourself by consuming your corporate
sponsor's excellent beverage product.

Okay, get started! I want this for Christmas.


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johnglazer
May 28th 04, 10:16 PM
And you would have to be able to choose your tire pressure. I'm not
talking soft, medium, or hard. -At least- to the tenth of one psi.
Thats minimum.

john


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johnglazer
May 28th 04, 10:16 PM
And you would have to be able to choose your tire pressure. I'm not
talking soft, medium, or hard. -At least- to the tenth of one psi.
Thats minimum.

john


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James_Potter
May 29th 04, 02:07 AM
I'd buy it, but it would be extremely unrealistic. The skateboarding
games are already. You can do like 100 foot drops and land them, and you
can grind a rail about a football field long, and you can ollie about
ten feet. So overall, it would definitely be a crappy game.


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James_Potter
May 29th 04, 02:07 AM
I'd buy it, but it would be extremely unrealistic. The skateboarding
games are already. You can do like 100 foot drops and land them, and you
can grind a rail about a football field long, and you can ollie about
ten feet. So overall, it would definitely be a crappy game.


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litldude2
May 29th 04, 02:43 AM
I think it would be cool if it was an arcade game like that skateboard
game where you actually stand on a board and you can control it by
leaning and pushing on the back and stuff like like that. It should have
a uni frame, saddle, cranks and pedals so you actually petal to go, lean
to turn, hop to jump, etc. i think it would be a little more realistic
and alot more fun.
I tried to make a picture of it but im not very talented in paint.


+----------------------------------------------------------------+
| Attachment filename: uni game.bmp |
|Download attachment: http://www.unicyclist.com/attachment/212819|
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litldude2
May 29th 04, 02:56 AM
oops that pic didnt work:[image: C:\My Documents\uni game.bmp]


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JVTFm
May 29th 04, 04:51 AM
yea so james_potter it would be unrealistic but thats the point of
playing a video game, you don't play it to simulate real life you play
it to have fun and do crazy thing you know couldn't be done in real
life,

you don't play a skateboarding game to be realistic and try and do a
little 50-50 cuase you could just go try it and it would be much more
rewarding, you play for the crazy jumps and drops


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pete66
May 29th 04, 06:18 AM
James_Potter wrote:
> *I'd buy it, but it would be extremely unrealistic. The skateboarding
> games are already. You can do like 100 foot drops and land them, and
> you can grind a rail about a football field long, and you can ollie
> about ten feet. So overall, it would definitely be a crappy game. *
So basically you're saying that any unicycling video game would be
crappy. Your reason: skateboard games are unrealistic. Nice logic buddy.


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gpickett00
May 29th 04, 06:38 AM
How about instead of making a whole unicycle game, in the next tony hawk
game they have a little segment when you beat it where you can choose
to be Kris Holm. Then they would only have to make one small level
instead of a whole game.


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pete66
May 29th 04, 06:56 AM
how bout a bonus bit in KH Pro 2004 where u get to unlock a skateboard &
play as TH? :p


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special_liz
May 29th 04, 09:36 AM
i rekon that would be wicked as! in a video game i would be able to do
all those tricks i only dream about!


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juggle508
May 29th 04, 04:21 PM
I guess wheelwalkiing could be like a manual kindaof.


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