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10 Flatland Levels



 
 
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  #21  
Old August 10th 08, 06:36 AM posted to rec.sport.unicycling
tomblackwood
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Default 10 Flatland Levels


Phil_on_uni wrote:
well that info was from jamie who just got back from unicon and used to
be level 10 himself....



I don't think there's any "used to be" element for Level 10. If you
earned it, you remain it. There is no rule that you have to
periodically requalify.


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  #22  
Old August 10th 08, 10:02 AM posted to rec.sport.unicycling
Adde
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Default 10 Flatland Levels


The biggest part in flat is the combos so i dont think we can skip them.
In the levels we could have varialroll to outside and wraproll to inside
we might not need the longer ones.


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  #23  
Old August 10th 08, 03:32 PM posted to rec.sport.unicycling
oneisenough
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Default 10 Flatland Levels


_Ground_Zero_ wrote:
Levels=stupid.

There's to many tricks, combos aren't factored in, and tricks keep
being added.



+1

Unicycling is about expression/ making it look good. Yes skills are a
factor but its not everything. (i.e. I would rather watch a video from
Isaac Steiner or Hugo than by Shaun J.)



Why does everything have to have a guide. We are a small enough group
that the "levels" could be decided by other riders not some tally
sheet.


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  #24  
Old August 11th 08, 02:25 AM posted to rec.sport.unicycling
unicycledood
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Default 10 Flatland Levels


Adde wrote:
The biggest part in flat is the combos so i dont think we can skip them.
In the levels we could have varialroll to outside and wraproll to inside
we might not need the longer ones.





I spose. But I wouldn't bother for things like 20 rolling wraps to 20
inside rolls. Short tech combos are much better in my oppinion.


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  #25  
Old August 11th 08, 02:34 AM posted to rec.sport.unicycling
Brian O.
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Default 10 Flatland Levels


agentQ wrote:
Level 10 is obviously a Spencer Flip.



Oh you totally beat me to it, I was going to say that. The spencer-flip
(900 flip) is going to be so awesome.


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  #26  
Old August 11th 08, 03:49 AM posted to rec.sport.unicycling
blueharmony
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Default 10 Flatland Levels


oneisenough wrote:

Why does everything have to have a guide. We are a small enough group
that the "levels" could be decided by other riders not some tally
sheet.




I can think of one good reason: to proliferate flat amongst the general
populace.

In other words, as a non-flat rider I'd like to know where to start.
Level 1 should introduce base flat skills, and each proceeding level
should build on the that before it.

It's not about who is better, that is for competitions and ego surfers.
Most combinations would be performed in competition but you first must
learn each skill before combining them. Personally, I'd love for this
group to come up with a serious list of levels/skills/stages or
whatever you want to call them so I could start somewhere. Tutorials on
each skill would be awesome!


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  #27  
Old August 11th 08, 04:20 AM posted to rec.sport.unicycling
Kilian
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Default 10 Flatland Levels


blueharmony wrote:
I can think of one good reason: to proliferate flat amongst the general
populace.

In other words, as a non-flat rider I'd like to know where to start.
Level 1 should introduce base flat skills, and each proceeding level
should build on the that before it.

It's not about who is better, that is for competitions and ego surfers.
Most combinations would be performed in competition but you first must
learn each skill before combining them. Personally, I'd love for this
group to come up with a serious list of levels/skills/stages or
whatever you want to call them so I could start somewhere. Tutorials on
each skill would be awesome!



+1 thats exactly y i made this thread im just starting flat
could some1 right a shot explanation of these tricks


180 body varial
backroll (insideroll)
outsideroll
360 step over
varialroll
inward varialroll
Sideroll
360 bodyvarial


--
Kilian

maestro8 wrote:
I wear a sleeveless unitard for trials and I muni in a camouflage tu-tu.




harper wrote:
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warlord14 wrote:
we need to build are numbers up then we can start on are way to unicycle
domination.




skrobo wrote:
i can pee while riding backwards

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  #28  
Old August 11th 08, 04:53 AM posted to rec.sport.unicycling
mornish
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Default 10 Flatland Levels


I have never been a fan of levels because they encourage everyone to
ride the same and not be creative.


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  #29  
Old August 11th 08, 10:02 AM posted to rec.sport.unicycling
unicycledood
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Default 10 Flatland Levels


Brian O. wrote:
Oh you totally beat me to it, I was going to say that. The spencer-flip
(900 flip) is going to be so awesome.




....lol get real. Its obviously going to be called something like "Kriz
flip", "Adrien flip" or "Loic flip".


--
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The.Mars.Volta wrote:
haha, so young, yet so angry, damn that rap music.

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  #30  
Old August 11th 08, 11:58 AM posted to rec.sport.unicycling
flyer
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Default 10 Flatland Levels


I think levels are great. I followed the IUF levels for the first bit of
learning I did on a unicycle because they give you ideas on where to
head and roughly outline what things are harder than others. This is
great to have.

I think that the effort required to put together a set of levels that
properly reflects difficulty is perhaps underestimated, but it is
definitely a good idea to have a set for some different styles. Sure,
it won't include all the new tricks, but it can help give someone an
idea of where to go when they've reached a dead end, or where to start,
what's easiest to do etc.

In addition, if you're not a fan, nobody's forcing you to follow them
either. So I think it's good either way.


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